Buckshot Rules

In many modern games, shotgun rules only cover slugs, making the shotgun just another version of a rifle but without any range. Cyberpunk 2020 lists buckshot but doesn’t portray it in a realistic manner. These are the rules we’ve developed in our game. Typical armor has 20 points of soak.

0-10 feet = 10d10 10-25 feet = 6d10 25 feet+ = 2d6+3×1d10

Notes We chose the 00 buckshot as being the most common type used to keep the rules fairly simple and streamlined. At ranges of more than 25 feet, the player rolls 1d10 to see how many pellets hit then roll for individual pellet damage.

We felt this helped reflect several factors: the randomness inherent in a firefight, the really explosive damage buckshot is capable of at close ranges and the truly limited range a shotgun firing buckshot pellets has.

Sawed off shotguns would be more concealable and have more recoil (-1 to hit) but the ranges listed above would be halved. People use them now to increase pellet spread, reasoning that hitting with any pellets is better than hitting with many pellets. When shooting at unarmored targets, this is true but against armored targets, the strategy loses much of its effectiveness.

Buckshot Rules

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