Armor Degradation

If someone punches a hole in armor, is it still effective? Can you repair it? How effective is the damaged armor?

Every time a hole is punched in the armor, subtract an armor point. In my game this means that every time the bad guys do enough damage to do even one point to a player, the armor is degraded by one point because kevlar is less effective at continuing to soak damage the more often it’s hit. Punch holes in it and you’re going to start having real problems.

Can the armor be repaired

If it’s steel or leather or some other natural material, likely. If it’s kevlar, not so much. Kevlar can be patched with fiberglass in some cases when applied to a hard surface but kevlar armor is not repairable and will simply degrade over time. The same will likely be true of other modern materials such as the much-anticipated spider-silk fabrics.

In my Cyberpunk 2020 campaigns, the most common chest armor is a kevlar vest which is rated with a stopping power of 20 (ie, it soaks 20 points of damage from every hit). This means that for every 20 hits that actually damage a character, they’ll need to outright replace their armor. Given that I roll randomly for the location hit, that’s actually pretty good as many bullets will hit that location without penetrating as well. And in the case of kevlar, that still degrades the armor.

I’m only requiring this degradation system per location and not per piece of armor regardless of the number of locations that garment covers to facilitate bookkeeping for my players.

Armor Degradation

World of Corruption ViriCordova